ABOUT ME

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Passionate video game designer and programmer, dedicated to leveraging my expertise and tools to achieve outstanding results in every project. As a self-taught developer with several accredited online courses, I have cultivated strong work discipline and a constant drive to keep learning and improving.

Independent development of a 1-Bit Shooter with a CoD Zombies-like Gameplay
(2024)
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1-BIT PIXEL ART STYLE

Created a unique 1-Bit pixel art aesthetic entirely in Aseprite, establishing a distinct visual identity that enhances the game’s retro appeal.

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ROGUELITE GAMEPLAY

Designed core mechanics inspired by CoD's Zombies, integrating random elements and escalating difficulty to keep each playthrough fresh and challenging.

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UNIQUE ENEMIES AND WEAPONS

Developed a variety of enemies with distinctive abilities and weapons with unique firing styles, providing players with diverse tactical challenges.

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COMPLETE SOLO DEVELOPMENT

Programmed and designed every aspect of the game in Godot 4 (GDScript) and Aseprite, showcasing versatility in both art and programming skills.

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THEMATIC USER INTERFACE

Built an interface that aligns with the game’s 1-Bit style, enhancing immersion and ensuring a cohesive aesthetic throughout the player experience.

Independently developed horror game and published in Unreal Engine 5, available on Steam and Itch.io
(2023)
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AI INTEGRATION

Developed a responsive AI system that adapts to player actions, enhancing engagement through dynamic gameplay challenges.

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MODULAR GAME DESIGN

Implemented a modular architecture, allowing for flexible updates and scalability, which facilitated adding new features post-launch.

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INMERSIVE SOUNDSCAPES

Integrated immersive audio assets that complement the game's atmosphere, enhancing the emotional impact.

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RESOURCE OPTIMIZATION

Optimized assets and code to ensure smooth performance on lower-end devices without compromising visual or gameplay quality.

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BLUEPRINT DEVELOPMENT

Built entirely using UE5 Blueprints, demonstrating a mastery of Blueprint-based workflows for high-quality game development.

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